The Maestros is an online multiplayer RTS (real-time strategy) game set in a humorous fantasy world where you control a commander and his squadron of wildy cuddly and mildly vicious minions. You can play as either the dieselpunk Knights of Teutonia with their clunky, transforming robots or as the futuristic Alchemists of Regalis with their adorable, mutating monsters.
You amass minions by killing monster NPCs around the map.
Unique Commanders to Fit Any Playstyle
Each commander has special abilities that will help you fight alongside your minions.
Click one to learn more!
Amass Your Army...
Kill monster NPCs to add to your army of minions
Bigger monsters give you more minions
Monsters spawn continuously
Direct your minions to transform pads scattered across the map to power them up. Each minion can turn into a variety of forms!
Crush Your Enemies
When you’re all ready to fight, go in there and take out the enemy’s commander!
What is this madness?
Basically, The Maestros is what happens when an FPS momma adopts a weeee little RTS baby and raises it as if it were its own child. You are absolutely controlling a fast-paced, top-down strategy game à la Starcraft, but sometimes you end up with "BOOM HEADSHOT" moments.
It looks like a lot of time has gone into The Maestros. What’s the story here?
Oh, why thank you for noticing, *bats eyelashes* But in all seriousness, this game has been an enormous labor of love for myself and several others for a while now. Ideas for a zero ramp-up, hyper-mobile RTS had been bumping around in my head for years as a core RTS gamer, but The Maestros began life as a student project at the University of Southern California. It was majorly inspired by Warcraft 3, and elements of MOBAs as well. From about Sept. 2013 to May 2014, the core of what you see here was built by a team of students and hobbyists all pitching in what we could and building a fun “first alpha” that we eventually put in front of people. At the conclusion of the class, most of our core team graduated from their various schools and/or went on to get jobs. We had such a blast making it though, that a handful of us kept plugging away after work every week, hoping some day we could get a finalized version of the game in front of people’s faces with all the awesome stuff we had envisioned. After about a year of that, we think we’re honing in on the next iteration that we can show off so we’ve started lifting the covers off of our development and the game itself.
Can I play on my 12 year old Idaho Potato Computer?
Short answer - probably not. Optimization is usually the last thing that happens in game development. We made some performance improvements though, and you just might be able to squeeze some games out of a pineapple using our “low” graphics settings. We recommend a 1 mbps internet connection, and a modern (<5 year old) nVidia or AMD graphics card.
Is the second faction going to be playable?
Hell yeah! There’s still lots we’ll want to do with these guys post-beta, but we can’t hold them back any longer. We want you to help us evolve (pun intended) them into something awesome.
What's next for the game?
We were greenlighted through Steam Greenlight a while ago, and right now we're running occasional Closed Beta testing (like our one on 11/12/2017). When we feel the game's ready, we'll launch on Steam Early Access, probably sometime in 2018.
How do I keep up with the game's progress?
We intend to keep our DevLog up to date so you’ll be hearing from various members of the team on here. In addition, you can watch our weekly playtests on our twitch channel on Monday nights ~8:30pm PST.